Virtual Office 3D

Virtual Office 3D

An experimental web project exploring the possibilities of interactive 3D environments in the browser. The application allowed multiple users to move simultaneously within a virtual space, interact with objects, and encounter NPCs, all in real-time via WebSockets. Developed with React Three Fiber for immersive visual experiences.

Overview & Background

Problem Statement: Growing interest in virtual spaces and metaverses raises questions about how to implement performant and user-friendly interactive 3D environments on the web, especially when multiple users need to interact concurrently. The technical challenges in state synchronization and 3D asset management are substantial.

Motivation: To explore the technical feasibility and user experience of real-time multi-user 3D worlds in the browser. The project aimed to leverage React Three Fiber in combination with WebSockets, gaining practical experience with asset integration, animation, and multiplayer synchronization.

My Role

Sole Developer & 3D Interaction Designer

Project Duration

Technical Details

Technologies Used

ReactReact Three FiberDreiJotaiSocket.io Client/ServerPathfinding.js

Challenges & Solutions

Challenge 1

Real-time Synchronization via WebSockets:

The biggest challenge was implementing a stable and performant WebSocket connection for real-time synchronization of user positions, movements, and object interactions among multiple users. Managing connections and minimizing latency were critical.

Solution

Built a dedicated WebSocket server that efficiently managed user states and distributed updates to all connected clients. Implemented robust message logging and a fine-grained update rate to ensure a fluid multi-user experience

Challenge 2

Pathfinding and Animation of NPCs:

Adding non-player characters (NPCs) required implementing pathfinding algorithms for realistic movement within the space, as well as smoothly integrating their animations.

Solution

Pathfinding and Animation of NPCs:

  • Adding non-player characters (NPCs) required implementing pathfinding algorithms for realistic movement within the space, as well as smoothly integrating their animations.
  • Solution: Utilized GLB models and the gltf-to-jsx function in React Three Fiber for easy integration of animated characters. Developed simple pathfinding logic (e.g., waypoints) and leveraged Three.js's animation APIs to render smooth NPC movements.

Challenge 3

Integration and Optimization of 3D Models:

Incorporating 3D models from external sources like PolyPizza and optimizing them for performant rendering in the browser.

Solution

Consistently used optimized GLB models and the gltf-to-jsx tool, which transforms 3D assets directly into React components, significantly simplifying integration. Focused on efficient loading and rendering to maintain high browser performance

Features & Functionality

    Visual Impressions

    Links